THE MECHATRONIC LIBRARY
  • PROJECTS
    • Worlds Among Us >
      • Anna Bunting-Branch Chosen for the Commission
      • Review of knowledge Transfer
      • ​Artists Selected for Worlds Among Us Clinic
      • Open Call
    • Game Engines in 3D Printing
    • Extreme 3D Printing
    • Ceramic 3D Printing
    • Digital Riso Printing
    • London Design Week
  • About
  • Enabling Software
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Projects
The Mechatronic Library works with a wide range of creatives from diverse disciplines - from fine artists to architectural designers and beyond. However, all of these working partners share a dedication to utilising innovative means of production, advancing commonly used forms of making in experimental modes.

The Mechatronic Library is proud to financially support and foster such means of production, remaining at the forefront of cutting-edge technology, and sharing the results.
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Image by Anna Bunting-Branch
Anna Bunting-Branch Chosen for the Commission
02 May 2018
Wysing Arts Centre, The Mechatronic Library, FACT (Foundation for Art and Creative Technology) and QUAD are pleased to announce a new co-commissioned work by artist Anna Bunting-Branch premiering in October 2018 at Wysing Arts Centre. ​
​As part of the joint project Worlds Among Us, eight artists who work with new digital technologies such as Augmented Reality (AR), Virtual Reality (VR) and Game-Engines were invited to take part in a three-day clinic at Wysing in December 2017. The artists were supported by experienced technologists Werkflow and curators from each of the co-commissioning partners, after which they were asked to work up a full proposal.
In February 2018, the partners were pleased to select Anna Bunting-Branch to realise her new commission with the ongoing support of The Mechatronic Library. The installation will be shown at Wysing, FACT and QUAD between Autumn 2018 and Spring 2020 alongside a new limited edition made with digital manufacturing technology.
I am delighted to have the chance to develop new work for Worlds Among Us––bringing together painting and VR to explore embodied sensations and different worlds of sense.  Our discussions at the clinic raised many urgent and challenging issues that have informed my approach to the project, particularly concerning how technologies of representation are developed and proliferated.  I look forward to continuing this dialogue with, Wysing, The Mechatronic Library, FACT and QUAD, who will support further exploration of the possibilities and limits of VR technology in relation to my existing practice. – Anna Bunting-Branch.
Worlds Among Us is a joint project launched in October 2017 which seeks to use new technologies to look again at the worlds we do not see. How can creating new worlds, virtual experiences and augmented perspectives help us see more of what already exists? To receive further information about the commission and future exhibition please sign up to Wysing’s mailing list.
FACT's Dr Mark Wright was part of the workshop clinics - read his blog about it here


Worlds Among Us is supported using public funding by Arts Council England.  


Image: Anna Bunting-Branch, META: Umwelt #3 (Transition), 2018
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Game Engine use in 3D Printing
Critters by Crabtree & Evans 2015
 
We worked with artists Julia Crabtree and William Evans and Werkflow Studio to produce a bespoke application.  We used Oculus Rift/Game Engine technology to create a CGI animation as well as a suite of 3D printed objects and prints from the Game engine data.  We created a (almost) Random Object Generator which can easily produce an seemingly limitless series of unique artworks and objects,
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Extreme 3D Printing
Extreme 3D Printing 
​Architecturally trained designer Jordan Hodgson worked with The Mechatronic Library to explore the limits of what was geometrically possible to 3D print in 2010. We produced a range of complex functional objects in a variety of materials, plastics, bronze, stainless steel, silver plate and sterling silver.
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3D Printing In Ceramic
Martin Watmough and his partner Richard Beckett of the Bartlett School of Architecture have developed a new ceramic–based material The Mechatronic Library (formerly FuseArts) in 2011. This new material costs a fraction of normal 3D printing materials. . Once objects are ‘built’, they are fired and glazed like normal ​ceramics.

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Innovative Die-cast Printing With Alice Waese
We worked with artist and designer Alice Waese and Ditto Press on a book which presented two strands of the artist's creative practice. Alongside a series of exquisitely rendered drawings, the book included a die-cut section containing an piece of jewellery that Waese had designed in direct relation to the drawing series. This technically innovative element of the publication created a unique platform to showcase the multiplicity of Waese's practice.  
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  • PROJECTS
    • Worlds Among Us >
      • Anna Bunting-Branch Chosen for the Commission
      • Review of knowledge Transfer
      • ​Artists Selected for Worlds Among Us Clinic
      • Open Call
    • Game Engines in 3D Printing
    • Extreme 3D Printing
    • Ceramic 3D Printing
    • Digital Riso Printing
    • London Design Week
  • About
  • Enabling Software
  • Contact