THE MECHATRONIC LIBRARY
  • IA (information Augmentation)
    • Virtual Reality
    • Digital 3D Printing >
      • Game Engines in 3D Printing
      • Extreme 3D Printing
      • London Design Week
      • Ceramic 3D Printing
      • Planting the Laknal Memorial Orchard
    • Digital Riso Printing
    • Digital Music >
      • Southwalk walks
  • Digital Commissions
    • It was a Roadside Picnic
    • you feel me_
    • Warm Worlds and Otherwise
    • Sync(Emerge(Consciousness))
    • Worlds Among Us
    • Death Urn For A Pet Snake
    • Critters
    • Sub-Saharan Technologies
    • Ceramic 3D Printing
    • Those That Are
    • Southwalk walks
  • About

Digital 3D Printing 

Impossible Objects
 
The term 3D printing covers a variety of processes in which material is joined or solidified under computer control  to create a three-dimensional object.
 
Today, the precision, repeatability and material range have increased to the point that some 3D printing processes are considered viable as an industrial production technology, whereby the term additive manufacturing can be used synonymously with 3D printing.   One of the key advantages of 3D printing is the ability to produce very complex shapes or geometries, and a prerequisite for producing any 3D printed part is a digital 3D model or a CAD file. (Computer- Aided Design)
 
In other words, it is now possible to create objects, which would be impossible to produce before the development of computer technology.
 
Artists and Designer selected for the projects projects below were encouraged to push the boundaries of this new media technology. 
 
There are many reasons for the selection of artists for these projects. The first develops an interest in the digital processes of physical making. Part of this curiosity is to do with the transfer of information between physical space and virtual space and back again. The Mechatronic Library enabled the selected artists to access this new digital technology, where sculptural methods were used to explore the interface between man and machine
 
Science fiction has long offered a philosophical critique of the prospect of artificial intelligence and its companion method; machine learning.   But now that AI technologies are increasingly real rather than fictional the wider world of culture and the arts needs to respond with its own language
 
Additionally, artists and designers bring a unique approach to this technology. By using it in ways it was not originally intended artists can help push the boundaries by incorporating other learning and other technologies, such as Game Engines and new Materials. This, then also fosters a deeper understanding of new media applications within this emerging community.
 
Conceptually and critically compared to its core users (computer scientists) who are focused on engineering solutions, artists are very good coming up with new applications in order to express original concepts and themes. Often by creating non- temporal driven contextual storyboards relevant and specific to today's contemporary society.
 


Picture
Game Engines with Crabtree & Evans​​
2015 
Picture
Extreme 3D Printing
2013

Picture
London Design Week
​
2013
Picture
Ceramic 3D Printing 
​
2012
  • IA (information Augmentation)
    • Virtual Reality
    • Digital 3D Printing >
      • Game Engines in 3D Printing
      • Extreme 3D Printing
      • London Design Week
      • Ceramic 3D Printing
      • Planting the Laknal Memorial Orchard
    • Digital Riso Printing
    • Digital Music >
      • Southwalk walks
  • Digital Commissions
    • It was a Roadside Picnic
    • you feel me_
    • Warm Worlds and Otherwise
    • Sync(Emerge(Consciousness))
    • Worlds Among Us
    • Death Urn For A Pet Snake
    • Critters
    • Sub-Saharan Technologies
    • Ceramic 3D Printing
    • Those That Are
    • Southwalk walks
  • About